Yesterday and today I made a weapons factory (iron ore, sulfur, and coal to beacons to nobelisk to cartridges) and doing the layout is the hardest part. Thanks for all the quick reports on the bugs! This page was last edited on 10 October 2020, at 09:07. Manifold and Radiation tools can still be used for Update 3, as those mechanics didn't change (I'll eventually move them to the new tool though). And sure enough, the Experimental version has added some great new fixes […] Helping you learn tips and skills to better your own factories. Adobe Illustrator works even better in this regard, if you happen to be a creative with a subscription like me. A collection of powerful tools for planning and building the perfect base. You can drag the network graph … Satisfactory Update 3 is here! - We are not affiliated with Satisfactory or Coffee Stain Studios. Yeah, I find it hard to plan my layouts in-game, easier to do out of game. 6-to-16 Coal Generator Layout For a quick maths recap, coal generators take 15/sec coal and 45m³/sec water at full bore, and the common recommendation is 3 extractors to 8 generators (360m³/sec water). <3. Maybe at some point the math balances out and the packing/unpacking processing time is equivalent to the half-capacity of fluid freight cars as compared to a normal freight car. Interactive map for Satisfactory including resource nodes, slugs, drop pods and much more to come. 2.354 1.339 1.479 0 0. That means saves from the Alpha and the weekend before release. I don't know any factory building goat that wouldn't. Daily releases of new features An extension to the FICSIT industries. Press J to jump to the feed. I am excited to see that the fluid freight cars have expanded capacity. New comments cannot be posted and votes cannot be cast, More posts from the SatisfactoryGame community. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. The interactive map will help you manage your factories and can act as a save editor. Must be pretty tedious doing it with excel, but you're doing a good job, it's easy to read and all the information is there. The magic numbers are: I enabled the "Snap to Grid" option to make everything align nicely to the grid: [ Page Layout tab > Align button > Snap to grid ]. Apart from this there are a lot of small but sweet improvements and potentially a good number of new bugs. And we got the first hotfix going up for our patch to Experimental. Hey everyone! Its also just fun. I realized you're designing the footprint aspect of it. When I saw my Epic launcher updating a game this morning, I knew it could only mean that the much-anticipated Satisfactory update had arrived at last! Increased storage capacity for the following: Fluid Freight Platform, from 500 to 2400m3, Industrial Fluid Buffer, from 1200 to 2400m3, It should now be easier to build stairs downwards, Added multiple hotbars (currently hotbars can be switched with the up and down arrow keys), Performance improvements for Freight Platforms, Optimised and updated a large amount of visual effects, Added a tooltip for head lift in Pipeline Pumps, Updated descriptions, naming, and categories of various buildings, equipment, and unlocks, Search bars now detect multiple search words when applicable, Added a standby switch to the AWESOME Sink menu, Improved visibility of Space Elevator requirements for Tiers in the Hub Menu, Polish on encounters, enemies, jump puzzles, and collectables in the Dune Desert, Improved some ambient sound areas in the Dune Desert, Updated Conveyor Pole meshes and all Conveyor wall attachments and Conveyor Walls, Fixed some further flow issues in fluid networks, Potentially fixed a crash that can occur when a client player builds a building in multiplayer, Fixed some missing meshes in a Dune Desert cave, Train timetables should now work for client players in multiplayer, The onboarding button prompts now properly show the key bindings set by the player on the options menu, All the mushrooms in the Northern Forest should be back on the ground, Hotbars should no longer disappear for client players when logging out and joining back in. With this update, they now have 16 slots, making them still less efficient. Cookies help us deliver our Services. © 2020 BeGeeked Labs, LLC. Coal generators are also notorious as of Update 3 for being a snag to smooth progression as it's the first exposure to pipe shenanigans. Lol, For anyone looking for alternatives, there's a draw.IO app for Chrome that works great, haven't explored math in it, but works good for the flow. We are working on more fixes that will roll out when they are ready during the coming weeks. I dont have access to excel at home, but at work i do stuff like this when setting a plan for my team. working 90% with iron up to till ~t5 is SOOO much simpler than trying to work with copper+iron the whole time. Building new objects in a cramped factory is not easy, but thanks to this option, you'll do it better, easier, and save a lot of time. About; Updates; Media; Community; Press; Buy now Trailer. A place to discuss the game by Coffee Stain Studios currently in Early Access. How the hell did you design all that in Excel? Watch the trailer to find out more. P.S. This should make large-scale building projects a bit faster to complete, and definitely a lot easier. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and assets are copyrights and trademarks of their respective publisher and its licensors. The constructor layout is a 5 x 6 foundations, with 8 constructors running down the two sides.